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 How much do you care about the teams who develop cracks/KGs? 
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How much do you care about teams/people who develop cracks/keygens?


Tue, 2019-09-10 13:47:34
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keygenmusic
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Well, let's go deep here.

The problem lies at the core of human existence. For now, the biggest problem which the entire human kind faces is the lack of development and creativity.

Computers are my life since early childhood (late 80's). I'm online since about 1998 and I see how everything is going the bad way - especially for about last 10-12 years. I remember when people were much more enthusiastic, more kind to each other, forums were full of life. When more and more people got Internet access and shit like social media emerged, then things stared to go very wrong way, which makes me really, really sad.

In terms of software I've set the date to late 2006 when Windows Vista was released and when massive amount of software started falling back then in terms of quality, functionality and appearance. Suddenly everybody started to align everything to the lowest common denominator - which is the STUPID IDIOTS who don't read shit, don't know shit and, especially, don't give a shit about anything. As a result we have such massive crap like Windows 10, idiotic UI's, buggy software and other shit. I hate what we have today - in terms of software and garbage in terms of content and people on the Internet.

And it also affected the demo/crackers scene. I think that there in much less interests in this topics than it was back then (at least I don't see it). There was even a zine which covered this topic, named "The fall of Hacker Groups" http://www.phrack.org/issues/69/6.html - the second chapter starts with exactly the same as I stated at the beginning of this post.


I always wanted to be a part of a group of clever, intelligent and wise people. I still love computer-related topics and still would like to be in such group. It was one of the reasons why I joined the KeyGenMusic project in 2007. And even if those groups will be closed - it would be even better: let's isolate from those sheep's who's entire focus is on money and thought's how to rip you off. FUCK THEM, I HATE THEM. I WANT REAL SOULS TO DEAL WITH, WHO ARE ON THE ROAD TO ENLIGHTENMENT, NOT TO THE FALL. That's why I'm still maintaining this forum with hope, that one day everything will come back to normality.

So yes: I care very much about groups who are creating fantastic stuff and developing themselves, but I don't see them, don't know how to be part of them, and that's why I'm - unfortunately - unable to help them. Even with just being with them - because creative thinkers and artists often DON'T HAVE ANY KIND OF SUPPORT - not only monetary, but also socially.


That was a little bit emotional, but that's who I am and that's what I feel.


Code:
                              ==Phrack Inc.==

                Volume 0x0f, Issue 0x45, Phile #0x06 of 0x10

|=-----------------------------------------------------------------------=|
|=--------------------=[ The Fall of Hacker Groups ]=--------------------=|
|=-----------------------------------------------------------------------=|
|=---------------------------=[ by: Strauss ]=---------------------------=|
|=-----------------------=[ strauss@phrack.org ]=------------------------=|
|=-----------------------------------------------------------------------=|

--[ Table of Contents

0 - Intro
1 - Background
2 - Nowadays
3 - Conclusion
4 - Shouts
5 - References
6 - Notes


--[ 0 - Intro

The earlier, bigger part of hacking history often had congregations as
protagonists. From CCC in the early 80s to TESO in the 2000s, through LoD,
MoD, cDc, L0pht, and the many other sung and unsung teams of hacker heroes,
our culture was created, shaped, and immortalized by their articles, tools,
and actions.

This article discusses why recently we do not see many hacker groups
anymore, and why the ones we do, such as Anonymous and its satellite
efforts, do not succeed in having the same cultural impact as their
forefathers.


--[ 1 - Background

Hacking is, in its very essence, an underground movement. Those who take
part on it have always been the ones who (ab)used technology in ways beyond
the knowledge of the larger userbase. It is tightly linked to intense
efforts in unveiling previously unknown information as well as in sharing
these discoveries. These premises hold true for as long as we know hackers:
since computers had barely no users up until the informatic massification
of today.

The nature of the hacker interests intrinsically poses difficulties:
growing knowledge on anything is hard. It requires heavy research,
experimentation, and can turn into an endless journey if objectives are not
carefully set. Just like in any field of scientific studies, it calls for a
good amount of colaboration, an attitude which, luckily for hackers, was
greatly enabled by the advent of computer networks and, most notably, the
Internet.

Computer networks increasingly made it possible to transmit unlimited and
uncensored information across their geographical extent with little effort,
with little costs, and in virtually no time. From the communication
development standpoint, one would expect that the events that followed the
80s to our days would lead to a geometric progression in the number of
hacker communities. In effect, hacking has arguably grown. Hacker
communities, definitely not. So what went wrong?


--[ 2 - Nowadays

We live in days of limited creativity. Moreover, as contraditory as it may
seem, it looks particularly rare for creativity to arise from groups or
teams. Communities, rather than individuals, should be more intellectually
empowered to create, but lately we have been watching the force of the
solo, the age of the ego. That, of course, when we do see anything that
catches our attention for originality, which is an ever scarcer pleasure.

In "Time Wars" [1], Mark Fisher explains that post-fordism has taken us to
this catatonic inability to innovate. Our nearly obsessive compulsion for
work consumes not only our time, in the literal form of labor hours, but
our minds, by distracting us from everything else we could be doing
otherwise. These distractions include our unceasing connection to ubiquous
media (e.g. the frequent checks for new e-mail, or accesses to social
networks on mobile devices) as well as an increased concern with financial
stability and provisioning, a concern that grows as welfare is invariably
trimmed by both the governments and the private sector.

It is important to note that our capitalist worries are more deeply rooted
in us than might seem at first, even in the most politically diverse
people. Supporting oneself is not easy, it does not come for free. Getting
some education, finding a job, staying up-to-date... regardless of what
your aspirations are, whatever you feel obliged to do is probably a lot,
already. And it likely involves a prevalence of "minding your own
business".

The unsettlement created in our thoughts affects intellectual solidarity in
even more severe ways than it does individual creation. Simply put, if it
is already so difficult for one person to focus away from these
"distractions" and into inspired productivity, let alone for a group to
join in a true collective mind. The ties that bind collective-minded
parties together take dedication to build, and our egotistical concerns do
not help (see note "A"). Not only is commitment required for the actual
work to be accomplished, but also to identify the shared values and goals
that enable true human connectivity.

Notice this does not concern _collaboration_ as much as it does
_collectiveness_. Collaboration typically breaks down the creative process
in a way it can be incrementally achieved with very self-sufficient,
individualistic contributions. Such is the case in most open-source
software projects. Roles are very well segregated so that a minimum of
human integration is required, as far as most modern software development
processes go, anyway. A true "hive mind" [2] cannot exist without the
support from a stronger, more unisonant cognitive bond. Funny enough, the
popular variants of LOIC, the DDoS tool used by "Anonymous", contain a
"hive mind" feature (i.e. getting a target automatically from a given IRC
server and channel and firing your packets against it). You wish it was
that easy.

The concept of the "conscience collective" was first established by Emile
Durkheim who, in his 1893 book "The Division of Labor in Society",
expressed 'that the more primitive societies are, the more resemblances
(particularly as reflected in primitive religion) there are among the
individuals who compose them; inversely, the more civilized a people, the
more easily distinguishable its individual members', as put by R. Alun
Jones [3].

Well, following (or despite) the prosperous adoption of atheism and
agnosticism as professed in the Internet and other popular media, it is
understood that religious beliefs are in a low, taking a bit of what
socities traditionally saw as a point of unity. In fact, there seems to be
an ever growing search for uniqueness in the modern man, especially that
from the apparently overpopulated metropolises (see note "B"). In this
never-ending crowd of interesting, outstanding personas, we want to shine
somehow, to prove ourselves different and original. In the end, it turns
into a pointless battle, against God-knows-who, for apparent singularity.
Instead of reaching for the fellow man, we want to set ourselves apart, and
thus, remarkable.


--[ 3 - Conclusion

Modern life nearly conspires against the collective. We are tormented by a
relentless flow of information as well as the daily worries of an eternally
insecure, unwarranted life. Furthermore, we dread the thought of being
alike, of sharing multiple views and opinions. As such, we are turning
progressively judgemental of who we should be partnering with, on the basis
that "they do not understand". In hacking, it yet implicates on the
delicate subject of trust, which would require an essay on itself, given
the undeniable importance the matter has acquired over the years.

If our thoughts on creating hacker groups were to be summarized, this is
how they would look: No one ever feels like we do. They are not to be
trusted and we do not have the time for them. The only attitude consonant
to our search for a comfortable, safe life is to constrain ourselves to our
own limitations, ignore the intelligent life out there, and surrender to
the mediocracy that our society has condemned our leisure time to.


--[ 4 - Shouts

My only acknowledgements go to whoever reads this through and puts his/her
thoughts to it. I eagerly await for your comments.


--[ 5 - References

[1] "Time Wars", Mark Fisher - http://www.gonzocircus.com/xtrpgs/
      incubate-special-exclusive-essay-time-wars-by-mark-fisher/
[2] "Collective Consciousness", Wikipedia -
      http://en.wikipedia.org/wiki/Collective_consciousness
[3] Excerpt of "Emile Durkheim: An Introduction to Four Major Works",
      Robert Alun Jones - http://durkheim.uchicago.edu/Summaries/dl.html


--[ 6 - Notes

A) In respect to social networks, while they are a valid community-building
mechanism in nature, selfishness prevails in common usage, by means of the
indulgent pleasure that fuels chronic "pluggedness", at times voyeur, at
times exhibitionist and needy.

B) It is arguably the case, though, that the globalizing aspect of the
Internet has brought the feeling of upsetting commonality to the citizens
of even the more unpopulated places.

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Tue, 2019-09-10 22:44:05
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@Marek : I like your thoughts and I support it.
Everything is a mess right now. I wish we could bring back the good old times on the internet. :(

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--[DOT.EXE]--


Wed, 2019-09-11 20:18:47
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I never expected this post to get such a deep analysis of the current world. I thought I was the only person who thought that Windows 10 is a shitload. Previously, game developers had a talent for making video games. They used to develop games focusing on the goodness of the game, and how much fun the player would have when playing it. Nowadays, it is all about making money and games are no longer developed with passion. As the zine says, people want to take credit individually, so that their credit doesn't get divided. Humans have become selfish.
All we can do now is live in the belief that everything gets fixed.
Thank you @Marek for taking your time to reply to this thread.(Sorry for a late reply)


Thu, 2019-09-12 12:47:32
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keygenmusic
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Good Old wrote:
I thought I was the only person who thought that Windows 10 is a shitload.

No, you're definitely not the only one. Moreover, think about system administrators who have hundreds of machines under their responsibility. Think about, how this OS became one of the biggest spying monsters in today's world. Can you imagine, that those idiots even fired most of their testers? Look for it on the web.

Back in 2006/2007/2008 I thought, that crap like Windows Vista (and even Windows 7, I'm not a fan of it either) will be rejected by general public. If no one would buy this shit, then maybe they will go back. But - of course - idiots well accepted this shit. I personally rejected those systems and even to this day I have XP and Server 2003 in production (in isolated networks). There are - unfortunately - NT 6.x systems, but I'm not happy with them as I was with NT 5.x in old days. I have good knowledge and long experience with Windows (since Windows 3.11 and NT 4.0 on system-level administration and programming) and for me the last really good Windows version was NT 5.2 - that's Server 2003 and XP x64.

Good Old wrote:
Previously, game developers had a talent for making video games. They used to develop games focusing on the goodness of the game, and how much fun the player would have when playing it. Nowadays, it is all about making money and games are no longer developed with passion. As the zine says, people want to take credit individually, so that their credit doesn't get divided. Humans have become selfish.

It's everywhere. I don't see any people who are doing things to make them good, proven, tested, close to ideal. Everybody wants money and other profits - the project in itself is not important AT ALL. Can you imagine how hard it is for artists, idealists, people who want to build new things (like me) to get around in today's sick world? It's becoming almost impossible. And the amount of stress and yelling - even in obvious cases - is unbearable.

It's not the environment for creating new things. It's the road to fall. It's impossible to fulfil the general expectation, that new things will be easier to use, cheaper and quickly build where literally EVERYTHING is more and more complex, needs exponentially more knowledge and resources to develop, and also needs far deeper understanding by the creators - and even users. And then some stupid company comes in, release some shit product which takes humanity 20 years behind, and organizations or people who have years of developing behind suddenly are rejected and don't have resources to continue. And the wheel continues to spin around...

Good Old wrote:
All we can do now is live in the belief that everything gets fixed.

How? Think about it: to do anything serious in life, you have to have at least a will, a plan, resources and consistence in doing things towards the goal. If we look at current world, then almost everybody:
- have only a will to make a profit for themselves - doesn't see the bigger picture and everyone's good;
- doesn't have a plan for anything - for most people the last plan they had was the school lesson's plan;
- doesn't have a clue were the world is going - and even don't care about it;
- doesn't have resources - mostly debts, credits and other commitments, often for the rest of their life's;
- doesn't have any consistence - doing one thing in the morning, the second thing in the evening, without even thinking about long-term consequences of every-day decisions.

It's sad to say, but the only light at the end of the tunnel is THE TRAIN COMING.

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Thu, 2019-09-12 23:11:54
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Wow nice reading.
I totally agree with it. I think if you say now 'creativity in internet' people will think about influencers/youtubers/instagramers. Especially when they presume their good life without even finishing any studies. I think I hate them more then politics :D. I'd even prefer bloggers as before which at least knew how to write (grammar, orthography).

So, the same happens with software, all that hipster shit. About 10 years ago nobody would imagine text editors based on web browser! (atom, vscode), why I should spend 1GB of ram to edit a text file? The same happened with mobile device, look the latest flagships having 12GB ram, more than many laptops!

About Windows i must say that in the period beginning with Vista and until 10 I'd prefer 7 and 10, vista and 8.x were sometimes impossible to use and less stable for me, but still after NT 5.x it's too much resource hungry comparing to any other OS(especially RAM and disk space required). And for the servers I'd never use Windows at all.

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Sat, 2019-09-21 13:25:09
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